I definitely make a conscious effort to try to make rules that are more like tools, mechanics that can be manipulated rather than "purely" limitations, I feel like this can help. Relatedly, I often feel like a "mechanic" is just a rule that is well liked.
I'm glad I discovered your substack. This is top-notch game design theorycrafting the likes of which are rarely seen.
I definitely make a conscious effort to try to make rules that are more like tools, mechanics that can be manipulated rather than "purely" limitations, I feel like this can help. Relatedly, I often feel like a "mechanic" is just a rule that is well liked.