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Matthew @CW's avatar

Thats an enlightening take to consider game jams as games themselves. The engagement is akin to play, and the experience and objectives are encapsulated within the activity itself. ... Also, I've realized throughout the years a plethora of passive habits guest participants have in an engagement, where the role of host is a permanent assignment for future events like it, and the participants become consumers, not collaborators or pro-active community members; more akin, purely respectfully, like "bugs to a bug light" or visitors consenting to a hierarchy where they play a passive role... than those with equal role and status in the dialogue.

Like most TTRPG games themselves, there's the habit of having a "game master", the person doing all of the cat herding, and the "player", who is just along for the ride and is happy to be there.

But as we know, not all TTRPGs are like this. With enough set up, expectation set, and behavioral reinforcement, you can get the "players" to be collaborative if you give them permission, encourage their socialization and creativity, and bestow the power to do so on a regular basis. You would still need a host of sorts to prompt the players, help provide options, and keep the table stimulated and the momentum going.

How that translates to game jams... eh! I've never been in one, or ran one TBH. But I think there's something there.

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