As soon as I read the intro, I started thinking about "Principles" in Apocalypse World. Vincent's way of formulating principles has become my go-to method of encapsulating values in general. They might form a really nice mid-point between a highly personal value and a "public" value devoid of concept. Principles in AW always pair a "think you do" with a general principle. Like "Be a fan of the characters" implies acting a certain way in the presence of these specific character, but also a general way of relating yourself to characters in general.
I think games have principles and people have principles, and I also think companies have principles (and part of work is thinking about those principles). A while back, Google changed their motto "Don't be evil" and instead included the statement "You don't have to be evil to make money" into their list of principles. A while later they were caught doctoring search results. Looks like they may be doing the same thing with AI Prompts: https://substack.com/inbox/post/142020449
The topic of institutions and how they work has been something I've been pondering for a while. There's an interesting bidirectional interaction between the abstractions that make up an institution and the people that constitute it.
As soon as I read the intro, I started thinking about "Principles" in Apocalypse World. Vincent's way of formulating principles has become my go-to method of encapsulating values in general. They might form a really nice mid-point between a highly personal value and a "public" value devoid of concept. Principles in AW always pair a "think you do" with a general principle. Like "Be a fan of the characters" implies acting a certain way in the presence of these specific character, but also a general way of relating yourself to characters in general.
Funny, but I just have to add on to this.
I think games have principles and people have principles, and I also think companies have principles (and part of work is thinking about those principles). A while back, Google changed their motto "Don't be evil" and instead included the statement "You don't have to be evil to make money" into their list of principles. A while later they were caught doctoring search results. Looks like they may be doing the same thing with AI Prompts: https://substack.com/inbox/post/142020449
The topic of institutions and how they work has been something I've been pondering for a while. There's an interesting bidirectional interaction between the abstractions that make up an institution and the people that constitute it.